The way we spend time for leisure has changed throughout the course of history with the advancement in technology. As humanity enters the digital age, gone are the days when people find entertainment from basic moveable objects from the outdoors. With computers, laptops, phones, and tablets powered by electricity and of course, the Internet, we can get a dose of fun and enjoyment anytime, anywhere.
Without all the Internet and gadgets, it is hard to imagine how people get into fun and games. Although, there are some of the relics from the distant past that show us how humans can still play without the need for electronics. One of the popular ancient leisure games that still exist up to this day is the early English game called the Hazard. Coming from the name itself, you would know that this game is among the pioneers of the great gambling games that we play today.
Hazard was invented sometime in the 12th to 14th century. It is said that this game was first played by the crusaders who were attacking an Arabian territory back in the day. It was then first referred to as Hazart or Asart. Since then, the game had gained popularity going into the 17th and 18th centuries, and Hazard eventually found its way from Europe to the Americas.
How To Play Hazard
In the game of Hazard, you will need two dice and a stake for each player. The first player will be called the caster, who will initiate the game by putting his or her stake in the middle of the table. Other players who also want to make a bet for the current turn will also place their stakes, in which the caster will accept all the stakes entered by knocking on the table.
At this point, the caster will throw the dice to arrive at a situation called the main point. The outcome of the main point must be equal to 5, 6, 7, 8, or 9. If not, the caster will continue throwing the dice until the main point comes up. Afterwards, the caster will throw the dice again to establish a chance point this time around, and this outcome must be equal to 4, 5, 6, 7, 8, 9, or 10. When the outcome of the rolled dice yields a 2 or 3, this is called an out. In this case when there is an out instead of a chance point, the caster loses.
The caster wins if when throwing dice for a chance point, he or she rolls a nick. A nick can be any of these outcomes: total of 11 when the “main point” is 7, a total of 12 with a “main point” of 6 or 8, or a throw of the “main point” itself.
If the caster wins, he or she can take all the stakes entered by the players at the table. If the caster loses, then each of the players can take back their respective stakes.
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